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Apollo 10 1/2:
A Space Age Childhood

May 2020 and August 2020, I was a 3D artist for Apollo 10 1/2:
A Space Age Childhood.


Programs used: Blender, Photoshop


> Texturing

livingroom_day_001.png

Using concept art, I textured several environments (living room, boy's room, girl's room). The renders were then used as a base by the background artists.

livingroom_day_004.png
livingroom_night_004.png
livingroom_night_003.png
livingroom_night_002.png
livingroom_night_001.png
livingroom_tv_day_002.png
livingroom_tv_day_001.png
bedroom_girls_001.png
bedroom_boys_001.png
bedroom_boys_002.png
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