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Apollo 10 1/2:
A Space Age Childhood
May 2020 and August 2020, I was a 3D artist for Apollo 10 1/2:
A Space Age Childhood.
Programs used: Blender, Photoshop
> Texturing
Using concept art, I textured several environments (living room, boy's room, girl's room). The renders were then used as a base by the background artists.
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