Undone Season 2
From June 2020 until December 2021, I was a 3D artist for Undone.
Programs used: Blender, Photoshop, Embergen
> Previs (episodes 5-8 I was the only previs artist); 3D Layout; Texturing; Lighting; Rendering; VFX; Animation
VFX (Particles, cloth sim, moving shots...)
In this scene, I was responsible for the floating petals.
In this scene, I was responsible for texturing/simulating the curtains.
In this scene, I was responsible for texturing/animating the unfolding door.